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Cold Silence
Project type
Degree Project
This project is my degree project inspired by The Thing (1982), created with the goal of delivering a highly polished, narrative-driven level design experience rooted in suspense and horror. The prototype blends immersive gameplay with cinematic storytelling to capture the tension and paranoia that defines the franchise.
Throughout development, I focused on enhancing my skills in narrative design, level pacing, cinematics, and AI-driven encounters—with the goal of crafting a nuanced, engaging experience that maintains player immersion and emotional investment. This project pushed me creatively and technically, especially in the horror/thriller genre, and helped me grow my process for designing meaningful and suspenseful gameplay moments.
Project Duration 8 Weeks,
Responasbilities Level Design, Narrtive and Gameplay,





































