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Portfolio
Here you’ll find a selection of my work. Feel free to explore the projects


Radome - Level Composition
This is my Level Composition and World Building project where I recreate a outpost inspired by Death Stranding, The context of this project is that the player is positioned at a lookout point and has a sniper to engage with enemies, I modeled the main structures, set dressed and composed the scene,
Asset Credits to
Ramil - Rifle
chiwei - Cargo
Quixel Megascans - Enviroment Assets
Asset Credits to
Ramil - Rifle
chiwei - Cargo
Quixel Megascans - Enviroment Assets


Sierra Viera
Sierra Viera is a monolithic complex on the edge of a tropical rainforest. The level is designed as an infiltration level where the player must infiltrate a private compound guarded by a private militia.
This is a Action Adventure Third person blockout map made In Unreal Engine 5,
Duration 1-2 Weeks
This is a Action Adventure Third person blockout map made In Unreal Engine 5,
Duration 1-2 Weeks


Fruteira CS2 Level
Fruteira is a tiny map, the maps allows for sneaky playstyles, loud rush mentality,The map is adapted for Hyper Quick Rounds, The map is perfect for 1v1 , 2v2, and max 3v3
The Map consists of a three floored house with a backyard turned A site, 2nd floor bedroom with a balcony to 360 from. Bedroom Staircase up to the rooftop to snipe camp or jump from. 1 & 2nd floor exit to pharmacy and Roman statue that paths to A, Opposite of A is a new bikeshop with bikes...
The Map is a work In progress
The Map consists of a three floored house with a backyard turned A site, 2nd floor bedroom with a balcony to 360 from. Bedroom Staircase up to the rooftop to snipe camp or jump from. 1 & 2nd floor exit to pharmacy and Roman statue that paths to A, Opposite of A is a new bikeshop with bikes...
The Map is a work In progress


Horror - Level Design
This is my Horror Infiltration Level, in this project the player is entering a haunted mansion in search of artifacts. The player needs to navigate the mansion and avoid being detected while trying to escape with the artifacts.
I worked on scripting the gameplay elements, like interaction system, haunted chair trap, alerting haunted dolls, Enemy Behavior tree, Objective Items, I also designed and Set dressed the level,
The project is inspired by Resident evil 7 & 8
I worked on scripting the gameplay elements, like interaction system, haunted chair trap, alerting haunted dolls, Enemy Behavior tree, Objective Items, I also designed and Set dressed the level,
The project is inspired by Resident evil 7 & 8


Subway - Level Recreation UE5
This project is a Level Art reconstruction of Resident evil 3 Remake's Subway with Unreal Engine 5 Assets,


Doom - Custom Map
This is a Custom Map for Doom Eternal, I'm working with id's tech 7 to mod doom eternal, The Custom Map is a linear singleplayer map with multiple encounters, Traversal and Obstecles,


Fallout 4 Mod
Step into New Atomic Hotels, a custom made level designed to showcase atmospheric storytelling and combat encounter design.
Setting: A decrepit pre-war hotel with
Dark, ominous lobby with crumbling architecture.
Stairways connecting the floors.
A destroyed apartment, rich with environmental storytelling.
Features: Detailed set dressing with furniture and static objects to create a lived-in, immersive atmosphere.Strategic lighting to enhance mood and player tension.
Gameplay: Dynamic encounters with lurking enemies: feral ghouls and raiders.
This level is made in Fallout 4's Creation Kit, blending design, atmosphere, and engaging gameplay into a cohesive experience.
Setting: A decrepit pre-war hotel with
Dark, ominous lobby with crumbling architecture.
Stairways connecting the floors.
A destroyed apartment, rich with environmental storytelling.
Features: Detailed set dressing with furniture and static objects to create a lived-in, immersive atmosphere.Strategic lighting to enhance mood and player tension.
Gameplay: Dynamic encounters with lurking enemies: feral ghouls and raiders.
This level is made in Fallout 4's Creation Kit, blending design, atmosphere, and engaging gameplay into a cohesive experience.


Baldurs gate 3 - Cavern Mod
Using Baldurs gate 3 Modding toolkit, I made a custom cave, I setdressed and assembled the level with Baldurs gate 3 assets, and designed the interior to accomadate an enemy encounter with emphasis on elevation and creating a intresting cave setting


Baldurs Gate 3 - Modding
This is my Baldurs gate 3 Modding Collection of Modular Buildings and and Prefabs,


Stack o Bot : Aura Farmer
Stack 'O' Bot : Aura Farmer is a Adventure Platformer with "Chat". Play as "Bot" and explore the enormous "Castle", and adventure beyond the "Castle" to the neighbouring islands, Solve puzzles and do this accompanied with "Chat",
This project is apart of Mega Stack 'O' Jam , Hosted by Unreal Engine
This project is apart of Mega Stack 'O' Jam , Hosted by Unreal Engine


Presidential Plane CS2
This is a custom map remake of Rainbow Six Siege's iconic Presidential Plane map, I remade the map with source engine 2, I wished to recreate the maps tension and tactical level design with Source 2.
Project Duration 2 Weeks
Project Duration 2 Weeks


Train Station & Radio Tower
This project is a Level Blockout of a abandoned faction base inside a train station, the player will navigate building and find the generator room, to power the door leading to a nearby radio tower.
This is a Blockout map made with Unreal engine 5
Duration 1-2 Weeks
This is a Blockout map made with Unreal engine 5
Duration 1-2 Weeks


Divinity Orignial Sin 2 Map
This is a Divinity Original Sin 2 Level for Game Master Mode, It was made with the Divinity Engine 2 using the level editor.
Project Duration : 1 week
Project Duration : 1 week


Isometric Blockout
This is a Isometric Level blockout of a harbour town, in this level i wanted to improve my isometric level design skill and explore a creating levels for differnt perspectives


Untitled Skeleton Game
Untitled Skeleton Game, is a comedic skeleton game where a skeleton runs through a hospital collecting organs and unlocking new mechanics and using those to solve puzzles.
Team size : 13
Duration : 7 weeks
Unreal engine
Team size : 13
Duration : 7 weeks
Unreal engine
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