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Portfolio
Welcome to my portfolio. Here you’ll find a selection of my work. Feel free to explore the projects


Horror infiltration - Level Design
This is my Horror Infiltration Level, in this project the player is entering a haunted mansion in search of artifacts. The player needs to navigate the mansion and avoid being detected while trying to escape with the artifacts.
I worked on scripting the gameplay elements, like interaction system, haunted chair trap, alerting haunted dolls, Enemies Behavior tree, Doors, Objective Items, I also designed and Set dressed the level,
The project is inspired by Resident evil 7 & 8
I worked on scripting the gameplay elements, like interaction system, haunted chair trap, alerting haunted dolls, Enemies Behavior tree, Doors, Objective Items, I also designed and Set dressed the level,
The project is inspired by Resident evil 7 & 8


Level Composition - Inspired by Death Stranding
This is my Level Composition and World Building project where I recreate a outpost inspired by Death Stranding, The context of this project is that the player is positioned at a lookout point and has a sniper to engage with enemies, I modeled the main structures, set dressed and composed the scene,
Asset Credits to
Ramil - Rifle
chiwei - Cargo
Quixel Megascans - Enviroment Assets
Asset Credits to
Ramil - Rifle
chiwei - Cargo
Quixel Megascans - Enviroment Assets


Sierra Viera
Sierra Viera is a monolithic complex on the edge of a tropical rainforest. The level is designed as an infiltration level where the player must infiltrate a private compound guarded by a private militia.
This is a Action Adventure Third person blockout map made In Unreal Engine 5,
Duration 1-2 Weeks
This is a Action Adventure Third person blockout map made In Unreal Engine 5,
Duration 1-2 Weeks


Train Station Radio Tower
The player arrives at a abandoned faction base inside a train station, the player will navigate building and find the generator room, to power the door leading to a nearby radio tower. When the base is turned on the player leaves the towards the radio tower in the distance to signal for help
This Is a Blockout map made with Unreal engine 5
Duration 1-2 Weeks
This Is a Blockout map made with Unreal engine 5
Duration 1-2 Weeks


Fruteira CS2 Level
Fruteira is a tiny map, the maps allows for sneaky playstyles, loud rush mentality,The map is adapted for Hyper Quick Rounds, The map is perfect for 1v1 , 2v2, and max 3v3
The Map consists of a three floored house with a backyard turned A site, 2nd floor bedroom with a balcony to 360 from. Bedroom Staircase up to the rooftop to snipe camp or jump from. 1 & 2nd floor exit to pharmacy and Roman statue that paths to A, Opposite of A is a new bikeshop with bikes...
The Map is a work In progress
The Map consists of a three floored house with a backyard turned A site, 2nd floor bedroom with a balcony to 360 from. Bedroom Staircase up to the rooftop to snipe camp or jump from. 1 & 2nd floor exit to pharmacy and Roman statue that paths to A, Opposite of A is a new bikeshop with bikes...
The Map is a work In progress


RE3 - Level Recreation UE5
This Project Is a Level Recreation of Resident eveil 3 Remake with Unreal Engine 5 Assets, RE3 Subway


Doom - Custom Map
This is a Custom Map for Doom Eternal, I'm working with id's tech 7 to mod doom eternal, The Custom Map is a linear singleplayer map with multiple encounters, Traversal and Obstecles,


Fallout 4 Mod
Step into New Atomic Hotels, a custom made level designed to showcase atmospheric storytelling and combat encounter design.
Setting: A decrepit pre-war hotel with
Dark, ominous lobby with crumbling architecture.
Stairways connecting the floors.
A destroyed apartment, rich with environmental storytelling.
Features: Detailed set dressing with furniture and static objects to create a lived-in, immersive atmosphere.Strategic lighting to enhance mood and player tension.
Gameplay: Dynamic encounters with lurking enemies: feral ghouls and raiders.
This level is made in Fallout 4's Creation Kit, blending design, atmosphere, and engaging gameplay into a cohesive experience.
Setting: A decrepit pre-war hotel with
Dark, ominous lobby with crumbling architecture.
Stairways connecting the floors.
A destroyed apartment, rich with environmental storytelling.
Features: Detailed set dressing with furniture and static objects to create a lived-in, immersive atmosphere.Strategic lighting to enhance mood and player tension.
Gameplay: Dynamic encounters with lurking enemies: feral ghouls and raiders.
This level is made in Fallout 4's Creation Kit, blending design, atmosphere, and engaging gameplay into a cohesive experience.


Baldurs gate 3 - Cavern Mod
Using Baldursgate 3 Modding toolkit, I made a custom cave, I setdressed and assembled the level with baldurs gate 3 assets, and designed the interior to accomadate an enemy encounter with emphasis on elevation and creating a intresting cave setting


Baldurs Gate 3 - Modding
This Is my Baldurs gate 3 Modding Collection


Stack o Bot : Aura Farmer
Stack 'O' Bot : Aura Farmer is a Adventure Platformer with "Chat". Play as "Bot" and explore the enormous "Castle", and adventure beyond the "Castle" to the neighbouring islands, Solve puzzles and do this accompanied with "Chat",
This project is apart of Mega Stack 'O' Jam , Hosted by Unreal Engine
This project is apart of Mega Stack 'O' Jam , Hosted by Unreal Engine


Presidential Plane CS2
This is a custom map remake of Rainbow Six Siege's iconic Presidential Plane map, I remade the map with source engine 2, I wished to recreate the maps tension and tactical level design with Source 2.
Project Duration 2 Weeks
Project Duration 2 Weeks


Divinity Orignial Sin 2 Map
This is a Divinity Original Sin 2 Level for Game Master Mode, It was made with the Divinity Engine 2 using the level editor.
Project Duration : 1 week
Project Duration : 1 week


Isometric Blockout
This is a Isometric Level blockout of a harbour town, in this level i wanted to improve my isometric level design skill and explore a creating levels for differnt perspectives


Untitled Skeleton Game
Untitled Skeleton Game, is a comedic skeleton game where a skeleton runs through a hospital collecting organs and unlocking new mechanics and using those to solve puzzles.
Team size : 13
Duration : 7 weeks
Unreal engine
Team size : 13
Duration : 7 weeks
Unreal engine


Cyberpunk 2024
Cyberpunk 2024 is a project that showcases a exciting cyberpunk level design, with action taking place high up along skyscrapers and rooftops. In the game, players will navigate as a mercenary trying to deliver a valuable asset while encountering resistance from cyber security.
Responsibility Level Designer and Gameplay Designer
Duration : 3 Weeks
Unreal engine
Responsibility Level Designer and Gameplay Designer
Duration : 3 Weeks
Unreal engine


Caves, Shrooms & Crystals
In Caves, Shrooms & Crystals you play as a skeleton looking to eradicate the mushroom infestation that has taken over the crystal caves in a mix of gun play and platforming. Find chests to get powerful items or buy them directly from the store that is at the end of every level to help you get further to the deepest parts of the caves.
Caves, Shrooms & Crystals is a GP4 project at Futuregames, with the theme *ecosystems*.
I was responsible for Tutorial Level and Level 1
Caves, Shrooms & Crystals is a GP4 project at Futuregames, with the theme *ecosystems*.
I was responsible for Tutorial Level and Level 1


VR Interactive Story
a VR Interactive Immersive Experience made in unreal engine with metahumans, This VR experience is a part of my production course at Immersive experience at Futuregames VR/AR , This experience is a cinematic experience where the player watch the experience outfolds in from of them in VR, the player can control the flow of the experience with a Pause and Play mechanics.
Responsibility Technical Design & Level Design & Cinematic Design
Duration 2 Weeks
Unreal Engine
Solo project
Responsibility Technical Design & Level Design & Cinematic Design
Duration 2 Weeks
Unreal Engine
Solo project


Hello Arctica VR
Hello Arctica is a casual VR rail shooter, adventure game where you throw snowballs at penguins in the arctic. My responsibility in this project where Level design & Animation and Production,
Development :
I prototyped the first blockouts in Vr using ShapeXR, Imported the blockout to unity and finished the level in unity. Iterated on the level designs until I was satisfied,
I helped the Artist Set dress the level, Most of the assets where with Gravity Sketch and ShapeXR & blender.
I worked on the Enemy's state machine animation in unity.
I helped the team with the project management helping with scope, tasks and scrum.
Project Duration : 6 Weeks
Team size : 5
Unity
Development :
I prototyped the first blockouts in Vr using ShapeXR, Imported the blockout to unity and finished the level in unity. Iterated on the level designs until I was satisfied,
I helped the Artist Set dress the level, Most of the assets where with Gravity Sketch and ShapeXR & blender.
I worked on the Enemy's state machine animation in unity.
I helped the team with the project management helping with scope, tasks and scrum.
Project Duration : 6 Weeks
Team size : 5
Unity
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