About Me
I’m a technical level designer and I'm very passionate about building spaces where gameplay mechanics and stunning atmosphere blend together. I enjoy working directly in engine, blocking out levels, scripting systems, and iterating until things feel right.
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I’ve worked with various proprietary engines, through modding, and experimenting and learning, and I’m always curious about how games are built under the hood. I’m driven by collaboration, experimentation, and creating impactful moments for players.
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Education
2025-2027
The Game Assembly
Level Design, focus on technical design, scripting and systemic design, environmental storytelling, blockout, and iterative development.
and Internship period
2023-2025
Futuregames
Game Design, focus on level and technical design, scripting, level design, game prototyping, UX, and QA. and Internship period
2022-2023
Futuregames
VR/AR/XR creation, focus on immersive experience design, UX prototyping, and spatial storytelling.
and Internship period
Goal
I am a aspiring Game Director, I'll get there through dedication, continuous learning, and hands on experience. I want to work on games where I can be a part of the design team, working on games that stand out for its creativity, quality, and emotional impact. ​

Interests & Inspirations
​Here are some of my interests and inspirations that fuel and influence my creativity
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​Games : Death Stranding, Resident evil, Bayonetta
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Music : Alternative Rock, Hip-Hop, Samba
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Movies : Inception, Joker, City of God
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