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About Me

I’m a technical level designer and I'm very passionate about building spaces where gameplay mechanics and stunning atmosphere blend together. I enjoy working directly in engine, blocking out levels, scripting systems, and iterating until things feel right.

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I’ve worked with various proprietary engines, through modding, and experimenting and learning, and I’m always curious about how games are built under the hood. I’m driven by collaboration, experimentation, and creating impactful moments for players.

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Education

2025-2027

The Game Assembly

Level Design, focus on technical design, scripting and systemic design, environmental storytelling, blockout,  and iterative development. 

and Internship period 

2023-2025

Futuregames

Game Design, focus on level and technical design, scripting, level design, game prototyping, UX, and QA. and Internship period 

2022-2023

Futuregames

VR/AR/XR creation, focus on immersive experience design, UX prototyping, and spatial storytelling. 

and Internship period 

Goal

I am a aspiring Game Director, I'll get there through dedication, continuous learning, and hands on experience. I want to work on games where I can be a part of the design team, working on games that stand out for its creativity, quality, and emotional impact. â€‹

Image by Rico Reynaldi

Interests & Inspirations

​Here are some of my interests and inspirations that fuel and influence my creativity

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  • ​Games : Death Stranding, Resident evil, Bayonetta

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  • Music :  Alternative Rock, Hip-Hop, Samba

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  • Movies : Inception, Joker, City of God

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