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Personal Projects Videos

Personal Projects

Personal Projects

Personal Projects
Portolio Compilation
04:22
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Portolio Compilation

Presidential Plane (R6) Counterstike2 Custom Map
05:42
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Presidential Plane (R6) Counterstike2 Custom Map

The Thing Degree Project - Level Blockout
18:05
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The Thing Degree Project - Level Blockout

Fallout 4 Mod Hotel & Apt
01:05
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Fallout 4 Mod Hotel & Apt

Personal Side Projects

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This is a Custom Map made for Doom Eternal with iD tech 7 I wanted to create a fast paced FPS custom map with linear progression and bullet hell arena levels while learning proprietary game engine and learning & practicing level design. 

Custom Map

Responsibility  Level Designer 
Duration : 1 Week
Game engine : IdTech 7 

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I wanted to make a Tiny wingman map for multiplayer bomb defusal gamemode in Counter strike 2, I wanted to fully set dress the level, and learn how to,


Custom Map

Responsibility  Level Designer 
Duration : 2 Weeks
Source engine 2 for Counterstrike 2

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This is a Custom Map made for Fallout 4 with Creation Kit. I wanted to make a Mod that adds more interiors to Commonwealths buildings by making interior cells (Levels) . 

Custom Map

Responsibility  Level Designer 
Duration : 1 Week
Game engine : Creation Kit 

Level Design Pictures

More Personal Projects

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This is a Degree project inspired by The Thing (1982), created with the goal of delivering a highly polished, narrative-driven level design experience rooted in suspense and horror. the prototype blends immersive gameplay with cinematic storytelling to capture the tension and paranoia that defines the franchise.

Prototype

Responsibility  Level Designer & Narrative 
Duration : 8 Weeks
Game engine : Unreal Engine

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This project is a fan recreation of iconic map from Rainbow Six Siege (R6), using the Source Engine 2. The focus is to translating the map's layout, tactical features, and atmospheric elements while adapting them to CS

Custom Map

Responsibility  Level Designer 
Duration : 2 Week
Game engine : Source Engine 2 

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Cyberpunk2024 is a project that showcases a action filled level design,
Third person action adventure taking place high up along skyscrapers and rooftops. In the game, players will navigate as a mercenary trying to deliver a valuable asset while encountering resistance from cyber security.


Prototype
Responsibility: LevelGameplay Designer 
Duration : 3 Weeks
Game engine : Unreal engine

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This is a Divinity Original Sin 2 Level for Game Master Mode,  I wanted to create a Level that serves as a template map which can be customized for game master mode, I was aiming to recreate a Forrest map inspired by Dos2 Act 3 Arx Forest. 

Custom Map

Responsibility  Level Designer 
Duration : 1 Week
Game engine : The Divinity Engine 2

My favorite fields

Level Design

Modding

Cinematic

Narrative

Gameplay

VR

Group Projects Videos

Game Projects

Game Projects

Game Projects
Untitled Skeleton Game - Trailer
01:06
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Untitled Skeleton Game - Trailer

Caves, Shrooms & Crystals - Trailer
00:59
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Caves, Shrooms & Crystals - Trailer

HelloArctica
00:32
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HelloArctica

Group Game Projects

Untitled Skeleton Game
Puzzle Adventure,
Level, Narrative Designer
Untitled Skeleton Game, is a comedic skeleton game where a skeleton runs through a hospital collecting organs and unlocking new mechanics and using them to solve puzzles.

Team size : 13
Responsibility: Level, Narrative Designer 

Duration : 7 weeks
Engine : Unreal engine
Caves, Shrooms & Crystals
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Shooter, Rougelike,
Level Designer
In Caves, Shrooms & Crystals you play as a skeleton looking to eradicate the mushroom infestation that has taken over the crystal caves in a mix of gun play and platforming. Find chests to get powerful items or buy them directly from the store that is at the end of every level to help you get further to the deepest parts of the caves.

Team size : 12

Responsibility: Level Designer 
Duration :  4 Weeks 
Engine : Unreal Engine
Mirage Rush
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Mobile, Extremesports,
Product Owner & Game Designer
Mirage Rush, an extreme sports third-person mobile game that thrusts players into the thrilling world of sandboarding. Set in diverse desert landscapes, players race against each other and the clock, pushing the limits of speed and skill.

Team size : 17
Responsibility: Product owner &
Game Design

Duration : 4 Weeks
Engine : Unity

Picture Gallery 

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