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Alleyway CS2 Custom Map

Alleyway is a custom deathmatch/defusal map designed for CS2,The map's layout is an intricate network of back alley ways that flows to sites and choke points.

Project Description

Alleyway is a custom deathmatch/defusal map designed for CS2, As my first CS2 map, I focused on creating an environment that balances multiple gameplay styles, whether you're wielding an Rifle, Pistol, or a shotgun. The map's layout is an intricate network of back alley ways that flows to sites and choke points.

  • Genre: What type of game or level is it? (e.g., First-person shooter, Multiplayer arena map).

  • Project Type: Specify if it’s personal work, a collaborative project, or for a class assignment.

  • Your Role: Be clear about what you contributed (e.g., Level Design, Environment Art, Gameplay Scripting).

  • Tools Used: List the engines and software (e.g., Unreal Engine, Blender, Photoshop).

  • Duration: How long did it take to complete? (e.g., 6 weeks).

  • Link (Optional): Provide a link to download/play the project if available.

Project Info

Title

Project type

Role

Alleyway, Counterstike 2 Custom Map

Personal Project, Mod

Level Design

Tools

Duration

Link

Source Engine 2, Source Viewer, Miro , 

2 Weeks

Link to Steam Community Workshop

3.

(This section can be split into subsections if the project is complex)

a. Concept and Background
  • Image: Show concept art, sketches, or mood boards.

  • Text: Discuss the inspiration behind the project. Explain its narrative context or gameplay goals.
    Example:
    "Inspired by cyberpunk themes, this level was designed to evoke tension and exploration. Players must navigate a sprawling dystopian city while avoiding enemy patrols and solving environmental puzzles."

4.

Gameplay Features & Mechanics
  • Image or Video: Show a GIF or screenshot of a key gameplay moment (e.g., a combat encounter or puzzle).

  • Text: Highlight unique mechanics or challenges. Discuss player objectives and how the level delivers on them.
    Example:
    "The level integrates stealth mechanics, with multiple pathways and vertical exploration. Players can choose between a silent approach or engaging in combat with enemy drones."

Concept & Background

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4.

Layout & Level Flow
  • Image: Include a top-down map or layout design (annotated if possible).

  • Text: Explain the structure of the level and how you guide the player through it.
    Example:
    "The level begins in a narrow alleyway, gradually opening into a bustling market square. Visual cues, such as neon signage, subtly direct players toward their objectives while allowing for optional exploration."

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CT Spawn to A

4.

Gameplay Features & Mechanics
  • Image or Video: Show a GIF or screenshot of a key gameplay moment (e.g., a combat encounter or puzzle).

  • Text: Highlight unique mechanics or challenges. Discuss player objectives and how the level delivers on them.
    Example:
    "The level integrates stealth mechanics, with multiple pathways and vertical exploration. Players can choose between a silent approach or engaging in combat with enemy drones."

Level Layout

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5.

Challenges and Iterations Image/Video: Show side-by-side comparisons of initial vs. final designs. Text: Discuss challenges you faced and how you iterated to improve the design. Example: "Initially, the enemy AI paths felt too predictable. Through playtesting, I introduced randomized patrol routes to increase replayability and tension."

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